|The basic idea of this project is to let students scientifically explore their learning of a programming language in a setting of video game development. In this endeavour, students open a gate - for themselves and for the researchers - to the genuine process of learning a programming language. In the course of this learning process, students move beyond their roles of traditional learners and are actively reflecting and exchanging experiences about their learning. By this reflection and sharing with researchers the students contribute to the understanding of the learning process and the generation of new knowledge. |
For most students, learning to program is a challenging task, often connected with numerous barriers to overcome. The project proGrAME aims at investigating the learning process of fourteen to fifteen-year-old students (5th grade - Secondary School), who are learning to code by developing video games. The research will be conducted by scientists from the University of Vienna in cooperation with secondary school-students of higher grades (in average aged seventeen) in the course of their psychology lessons. The development of the learning scenarios and tutorials will be accomplished together with the sixteen to eighteen-year-old students in the higher-level computer science classes. Last but not least, the fourteen to fifteen-year-old students, who are subject to our research, will also be researchers at the same time. Scientists and students are going to work together on developing, employing and evolving didactical and practical scenarios. Moreover they will identify problems, challenges and significant learning events in order to elaborate and improve sustainable learning solutions.