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QUASSUMM


Abstract

User studies from different countries revealed that the typical customers of mobile multimedia applications are of young age. Furthermore, it has been understood that the content proposed to the users represents a key factor for the acceptance of such a service.

At the same time, the popularity of user-generated content is growing. Until now, multimedia quality measurement has focused on professionally produced content. Yet, the perceived quality of user-generated content is completely different. The quality expectations for professional content are significantly higher than for user-generated content. In the latter, the main idea of the script plays the most essential role.

In this project we aim at finding answers to the above questions by combining the strengths of both educational institutions: university and school. The pupils will be involved in research by contributing to the tasks of (1) creating user-generated content (the researchers do not match the typical user profile) (2) designing a mobile subjective quality measurement experiment (3) performing the tests and the analysis of obtained data. The universities will provide their knowledge, will design the general guidelines for the project and will ensure the scientific exploitation of results.

Sparkling Science is a programme from BMWF to promote collaboration with schools. The Austrian Agency for International Cooperation in Education and Research (OeAD-GmbH) organizes the program, representing (acting for) the BMWF.

Further details
Type
R&D projects, public funding
Duration
2010 - 2012
Executive
Research Group Entertainment Computing
Contact us
Faculty of Computer Science
University of Vienna

Währinger Straße 29
A-1090 Vienna