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Sparse PDF volumes for consistent multi-resolution volume rendering

Abstract

This paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs.

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Authors
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Supplemental Material
Citation
Category
Journal Paper
Divisions
Visualization and Data Analysis
Subjects
Computergraphik
Journal or Publication Title
IEEE Transactions on Visualization and Computer Graphics
ISSN
1077-2626
Page Range
pp. 2417-2426
Number
12
Volume
20
Date
December 2014
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